Highlander

Highlanders are elites born and raised in orbit. Most of their kind have forsaken the Earth entirely, living in unimaginable prosperity.

As they were raised in sterile environments perfectly tuned so as not to tax their bodies, they are physically weak. They also tend to differ greatly in their mentality from those born on Earth, often being philosophically minded and believing that the future of the human race is only to be found in orbit.

However, there are a rare few who take a dangerous interest in the Earth, and as a result have their memories sealed and are exiled to its surface.

Special: When you choose to play a Highlander, you should also decide on a basic outline of your character's sealed memories. The Director is free to elaborate and expand on them.

= Attributes =

= Miracle: Nemesis=

This Miracle allows you to demonstrate the true power of the Highlanders.

You still possess the birthright to call upon benefactors you have never laid eyes upon and have them grant your wishes. For example, if you desire the secrets of a megacorp, they are yours. If you need something destroyed by an orbital superlaser, it's as good as done.

You do not know why these wishes of yours are granted, nor does anyone else you might meet. It's mysterious... perhaps even sinister.

There are no explicit limits on what can be done using «Nemesis». If it seems suitably dramatic, you can do anything you want. If the Director is concerned by this, they may wish to limit this Miracle to only being able to produce an effect similar to other Miracles.

Condition: If by using «Nemesis», you bring hope to another person, the "used a Miracle fittingly" bonus XP may be awarded.

=Special Skills=

=Secret Skills=

=Ultimate Skills=