Outfits/All

=Weapons= Lawlessness in TOKYO N◎VA is the norm, but private security won't let you in just anywhere with weapons. Each weapon may have an Appearance Check modifier. See the section on Appearance Checks in the Player's Guide for details.

Melee Weapons
From bare knuckles to high-tech swords, these weapons are best up close and personal, though some thrown weapons exist here too. All melee weapons used with  Checks.

Ranged Weapons
In addition to normal weapon options, most ranged weapons can accept (Slot: Special Ammo) options. All ranged weapons are used with  Checks.

Mounted Weapons
These heavy weapons are typically found loaded on vehicles. Unless otherwise stated, they are used with  Checks.

Weapon Options
Options that may be installed on weapons in order to improve their functionality. Special ammunition for firearms may also be found here.

=Armor=

There are many dangers on the streets of TOKYO N◎VA. Fortunately, various kinds ofm armors have been developed, so you can protect yourself from harm.

Body Armor
These clothes and armors are designed with protection in mind.

You may layer protection, with (Slot: Under) worn under (Slot: Suit), which in turn is worn under either (Slot: Coat) or (Slot: Armor)

Armored Gear
Power armor that strengthens the whole body with built-in motors, also referred to as Power Assist Armor. When equipped with this type of armor, you may equip (Slot: Vehicle) weapons as though they were (Slot: Two Hands).

=Cyberware= The Neuro Age is an era where modifying your body with cyberware is just about commonplace.

Neuroware
Among the different types of Cyberware, those that affect the nervous system directly are referred to as Neuroware.

Artificial Body
These Outfits represent cyberware as it is typically thought of—the replacement of flesh with metal. Not only limbs or organs, but everything in a person's body aside from their brain may be replaced with man- made prosthetics.

Organicware
Simply put, organicware is cyberware that is based in organic materials, as opposed to synthetic.

=Bio-Outfits= "Even if they break or shatter, your fangs will grow once more. And then they shall surely grasp victory." - Chihaya "Broken Fang" Ayame

Bio-Organs
Abnormal parts that your body has grown in response to an experiment or virus.

They are only usable by Hiruko.

Artificial Mutations
Controlled mutations that have been perfected by research and are sold to the public.

You do not need to be a Hiruko to equip these.

=TRONS=

It can be said that one can't live without a TRON in the Neuro Age. Taps are likewise just as essential to those digital wizards known as hackers, who use them as tools of their trade.

PockeTRONS
A pockeTRON is a portable, hand-held personal digital assistant, easily passing the level of so-called "smartphones." Video chat, audio and visual recording, Web access, AR, and more; to say that pockeTRONs contain all of the world's knowledge would not be an understatement.

Taps
A tap is a TRON made to allow for more technical work than a typical pockeTRON allows for. In addition to having all of the same functionality as a pockeTRON, a tap can equip a number of software Outfits equal to its (Software).

Software
You only receive the effects of software Outfits when they are equipped to a tap. One piece of software may be exchanged with a Minor Action during Cut Progression.

Hardware
In the Neuro Age, it's rare to see someone who can, or even needs to, drive their own vehicle.

=Vehicles=

Ground Vehicles
Two-wheeled, four-wheeled, tracked, and even hover; collected here are all kinds of vehicles that move over land. Each is used with an appropriate  skill.

Aircraft
This list is comprised of helicopters, airplanes, and shuttles. All are used with the appropriate  skill.

Drones
Drones may only be operated while Ghosting. In addition, the Operator does not count towards the drone's (Ride) limit. Each of these is used with the appropriate  skill.

Vehicle Options
Options that can be installed on vehicles. Each vehicle can hold up to its (Capacity) in options, including weapons.

{{test3| {{vehicle|TNX|All|Turbo Unit|5/5|10/0|-|-|-|-|-|-|12|Vehicle|A custom option that allows a vehicle to instantly accelerate. Activate during the Setup Process. Until the end of the Cut, the vehicle gets +1 (SF). Limit 1/Scene.}}| {{vehicle|TNX|Triumph|Custom Armor|12/3|-/0|-|-1|+2/+2/+2|-|-|-|13|Vehicle|A custom option that adds extra armor to a vehicle. If this option would reduce the vehicle's (SF) to 0, it cannot be equipped.}}| {{vehicle|TNX|Triumph|Fire Load|12/5|14/1|-|-|0/0/0|-|-|-|15|Vehicle|A custom option that enhances one's ability to control a vehicle-mounted weapon. Increase the Wound Rating of (Physical Attacks} made using a weapon mounted to this vehicle by 2.}} }}

Walkers
Walkers are humanoid robots that are controlled using a TRON-like interface. In recent years, smaller size models have become a frequent sight on the city streets. When making an attack with a Walker, you can use either  or .

=Culture Wear=

Culture Wear is each individual's way of expressing their Persona to the world. Almost everyone wears some manner of it, even if it's just a suit or a T-shirt.

Fashion
Outfits such as clothing and accessories worn primarily for the sake of appearances.

Cosmetics
Outfits worn for appearances, much like fashion. However, these outfits are cyberware, and thus cannot be equipped by Wets.

=Residences=

Herein you'll find data for the residences characters live in. They cannot, generally speaking, be damaged or destroyed through Style Skills and the like.

"The night is dangerous, you know. Let me see you there... Hm? You can get there safely on your own? Don't make a fool of me. *BLAM!* See? Not anymore, can you?" - "Twinkle Full Moon"

Residences
The place where a character lives and works. When acquired, you must also select a Housing Area and add the ratings together.

Residence Area
The area in which a residence is located. When you acquire a residence, you must select an area from among these and add the ratings together.

=Others=

This section contains a miscellaneous assortment of Outfits that do not properly fall into any other category.

Tools
Tools for a variety of purposes. In the Neuro Age, these are typically cyberized.

Psycho-Apps
Psychoapps are programs imprinted onto one's consciousness. (Hide) expresses the Difficulty to discern if someone's actions are being directed by a psychoapp. These cannot be equipped by Wets.

Drugs
Medicine can heal and it can hurt. Generally, each of the drugs below are administered with an injector of some kind, and are lost upon use.

Magic Items
Outfits that hold magical power. These are not widely known by the population at large. Those in the shadow of society, although they find them eerie, are familiar with their effects. The majority of these items come from Kamui Star.

=Services=

Listed here are various services and resources available in NOVA. They generally can't be damaged or destroyed through Style Skills and the like.

Social
Outfits with social effects that citizens of NOVA might have in their possession.

Background
Outfits that express your character's background or origin.

Extras
Extras that serve as your assistants or hangers-on. When they make a Skill Check, the Result is the fixed number listed in their description. They cannot perform Major Actions during Cut Progression.