Styles

The Way of the Neuro Age
This section is dedicated to the explanation of Styles, their Skills, and their Miracles. First, let's begin with an explanation on how to read the Style Data.

Style Info
Each Style section begins with a brief overview and visual representation of the Style.

Style Overview
This simply explains what kind of abilities the Style possesses, and what kind of role or occupation they fulfill in N◎VA society.

Miracle
This explains the name, effect, and XP Condition of the Style's Miracle, which is usable by both Guests and Cast Members.

Name
The name of the Miracle.

Info
An explanation on what the Miracle does when activated

XP Condition
The condition you must meet to gain Experience Points upon using your Miracle. If you complete this Condition during an Act, you will gain a few Experience Points in the Post Act.

Attribute Rating/Control Rating
This lists the Attribute and Control Ratings you gain if you choose this Style.

Style Skills
The following section outlines how to read each data section of a Style Skill entry.

Style Skills represent the special knowledge and abilities of each Style. As such, you cannot take a Style Skill if you don't have at least 1 Style Level in the Skill's Style. If you wish to take Katana's  Skill, for example, you would need at least one Style Level in Katana.

Style Skill Types
Style Skills are divided into three categories: Special Skills, Secret Skills, and Ultimate Skills. Secret and Ultimate Skills are Skills far more powerful than Special Skills. Unlike Special Skills, however, a Character is restricted in the amount of Secret and Ultimate Skills they can have. The Experience Point cost to buy them is also different. Consult the table in Character Rules for details.

Style Skill Data
This section goes over how to read a Style Skill's data. First, let's go over two 'terms' that appear in most data sections.

-
When a Skill has a "-" listed in one of its data sections, such as [Target: -] this means that the hyphenated data section conforms to other Skills you have Comboed with the Style Skill.

Refer
When this appears in a data sections, such as [Timing: Refer], this means that you need to consult the Style's Description for details on how to handle that specific data section.

Next, we shall go over each data section of a Style Skill.

Name
The name of the specific Style Skill. Style Skills with "†" before the name are Secret Skills. Ones with "※" before the name are Ultimate Skills.

Combo
This section lists what Skill you need to combo the Style Skill with in order to use it.

Free
The Style Skill can be used on its own, without being in a Combo with a specific Skill. Of course, you can still combo the Style Skill with other Skills if you choose.

Alone
This Skill cannot be in a Combo with any other Skill and must be used on its own.

Declare
This Skill is used just by declaring its use. No Check is required. No Skill Combos are possible.

Dodge
This Skill is used in a Dodge Check combo. It does not matter what the other Skills are in the combo as long as it's a Dodge Check.

Parry
This Skill is used in a Parry Check combo. It does not matter what the other Skills are in the combo as long as it's a Parry Check.

Skill Name
The Style Skill must be used with the specifically named Skill. If multiple Skills are named then you may choose whichever Skill you would like to Combo with. However, if the Skills are listed with an "&" between them then you must Combo the Style Skill with both Skills.

Any/Other
This Style Skill must be in a Combo with a Common Skill of any kind to be used.

Max SL
This section denotes the Maximum Skill Level of the Style Skill. You cannot level a Skill beyond the value listed here.

Timing
This section denotes the specific timing in which you can activate and use the Style Skill. If multiple Timings are listed, you can activate the Skill at either Timing.

When Comboing Style Skills, the Timings of each must absolutely be the same. [Timing: Refer] Style Skills typically cannot be used in a Combo with other Style Skills. However, if the situation in which a [Timing: Refer] Skill activates is the same as another Style Skill, you may treat them as the having the same Timing and Combo them together.

Action
The Timing of the Style Skill occurs on an Action(Major, Minor, etc.) and uses up that Action in the process.

Process
The Timing of the Style Skill occurs on a Process(Setup, Initiative, etc.) and uses up that Process in the process.

Constant
The effects of [Timing: Constant] Skills are always active. If you have multiple [Timing: Constant] Skills than all of their effects stack. Furthermore, the Skill's user can choose at any time to disable the passive effect of the Skill.

You do not need to choose a suit for a [Timing: Constant] Skill.

Damage Calculation
This Style Skill is used before playing the Damage Card when calculating Damage.

Before Damage
This Style Skill is used after calculating Damage but before applying the Damage to the Character.

Other
There are other Skill Timings such as [Timing: Appearance Check] that are used during the denoted Timing.

Target
This data section lists the Target of the Style Skill. If there is a "※" mark listed after the Target, this denotes that the Target of the Skill cannot be altered by Outfits, Style Skills, or other effects.

Self
The Style Skill targets the Skill's user.

Single
The Style Skill targets a single Character(or Troop).

Area
The Style Skill targets all Character within a single Engagement.

Area(Pick)
The Style Skill targets all Characters of the user's choice within an Engagement.

Scene
The Style Skill targets all Characters within the Scene.

Scene(Pick)
The Style Skill targets all Characters of the user's choice within the Scene.

Other
The Style Skill targets the denoted target such as an Outfit.

Range
This data section denotes the effective range of the Style Skill. If there is a "※" mark listed after the Range, this denotes that the Range cannot be altered by Outfits, Style Skills, or other such effects.

Close, Short, Medium, Long, Extreme
The Style Skill can target Characters in the specified Range Steps.

Weapon
The Style Skill's Range becomes the same as the Weapon being used with the Attack Combo. If it is a Mental Attack, the Range is Short.

None
Style Skills that are [Target: Self], are used in Backstage Checks, or otherwise do not have any particular need for an effective Range are listed as [Range: None]

Difficulty
This data section lists the Target Number of the Check you make with this Style Skill. If you fail the Check/play an Invalid card then the Style Skill's effects do not activate. When in a Combo with other Style Skills with different Target Numbers, use the highest Target Number among them.

Of course, if the Style Skill doesn't require a Check then this section serves no purpose for that Skill.

None
As long as a Valid card is played the Check is a success.

Number
If there is a number listed, such as [Difficulty: 15], then that number is the Target Number of the Check.

Control Rating(Control)
The Target Number of the Check is the Target's Control Rating. Which Control Rating you reference depends on the Suit of the card you played for the Check. If a Heart card is played, for instance, then you reference the Target's [Life] Control Rating for the Target Number.

Result
[Difficulty: Result] is used for [Timing: Reaction] Style Skills. The Target Number is the Result of the action that is targeting you.

Appearance Difficulty
The Target Number of the Check is the same as the Target Number to make an Apperance Check to enter the Scene.

Versus
This section denotes the Skill that the Target uses in a Reaction Check against the Style Skill. If multiple are listed then the target can choose one from the list.

Skill Name
The listed Skill is used to React against the Style Skill.

Skill Name※
Skills with a "※" mark after their name must absolutely be in the Combo of a Reaction Check against the Style Skill. Even if the Style Skill is one of many Skills used in a Combo the marked Skill still must show up in the Target's Reaction Combo. Since this Skill is completely required to react, this means [Combo: Alone] Style Skills cannot be used as a Reaction against the Style Skill.

None
As long as the Style Skill is used on its own then no Reaction Check is made against it.

Impossible
If this Style Skill is used in a Combo then the Target cannot make a Reaction Check against the Action.

Description
This section describes the Style Skill and lists its special properties and effects. Below is a list of common terms found in a Style Skill's description.

You
The user of the Style Skill.

Style Skill
This refers to any Style Skill, be it Special, Secret, or Ultimate.

Target
This refers to whoever has been targeted by the Style Skill.

Lose an [AR]
Using this Style Skill depletes a point from your Action Rank. It does not matter if the Check succeeds or fails, simply declaring the use of this Skill depletes the Action Rank. If you do not have any [AR] left to deplete, you cannot use the Style Skill.

SL
The Stye Skill's Skill Level.

[CS]
Combat Speed.

[AR]
Action Rank.

Use Limit
This refers to how often the Skill can be used and is written out like [Usable once per Act], [Usable [SL] per Cut], and such.

[DoS] Damage
Style Skills with [DoS] Damage add the Degree of Success of the Check to their damage. If you Combo multiple [DoS] Damage Style Skills together the [DoS] Damage will not stack. If you used  and  in a Combo together, for instance, you'd only add the [DoS] to your damage once, not twice.

[Guard Skill]
This refers to a Style Skill that reduces Damage taken. Sometimes referred to as a [Damage Reduction Skill]. [Guard Skills] pretty much universally have [Timing: Before Damage] for their Timing.

If you inflict/receive at least 1 point of Damage
Style Skills with this have certain effects that occur as long as at least 1 point of damage is inflicted on the Target.

The Target may refuse this Effect
Style Skills with this phrase can be cancelled by the intended Target refusing the effect. If this occurs, the Style Skill cannot be used and the Character must take another Action.

Style Skill Combos
Style Skills, beyond just following typical Skill Combo rules, also have their own unique rules to follow. This section explains those rules.

Combo and Timing
When performing Combos with Style Skills their [Combo] and [Timing] sections must match. The only exceptions are Style Skills with [Combo: Free], [Combo: Any], or [Timing: -]. These Style Skills can Combo with Combo or Timing entry.

Target and Range
When the Style Skills in a Combo have different Target and Range values, the widest Target area(Scene(Pick) > Scene > Area(Pick) > Area > Single) and longest Range take precedent except with the below exceptions:

[Target: Self]
If any [Target: Self] Skill is used in a Combo than [Target: Self] takes precedent.

[Range: Weapon]
When using a Weapon Outfit in an Attack Combo the Weapon's Range takes precedent. However, if a Style Skill's effect specifically modifies the Range of the attack(such as ) then use that Range instead.

Constant Skill Effects
Constant Skills such as  that provide a constant bonus to the Result of Checks can be turned off when making a Check if the Player so chooses.

Reactions on Behalf of Another
Some Style Skills, such as  allow for you to make a Reaction Check on the behalf of another Character being targeted by an Action. You can use these Skill against the Attacker even if the Defender makes a Reaction themselves, and it is treated as its own separate Reaction. If multiple Reactions are made against the same Action, then use the Reaction with the highest Result when determining the outcome of the Opposed Check.

Using Multiple Weapons
There are certain Style Skills such as , , and  that allow the user to use multiple Weapons in the same Attack. All Weapons in such an Attack need to be capable of targeting the Target(s) of the Attack for them to be valid. You cannot, for instance, use a Weapon that can only target at a Close Range with a Weapon that can only target at a Short Range.

Extra Actions
Some Style Skills, such as  and  allow for extra Checks, Actions, or even another Main Process after the Action. It's ultimately up to the RL to decide how to handle the order and timing of these extra Actions.

Allowing a Main Process
When using a Style Skill that allows for someone to take a Main Process(such as ), the person who gained the extra Main Process cannot uses Skills that grant a Main Process to someone.

Protecting from Area Attacks
If a Character targeted by an Area or Scene attack chooses to use a Style Skill such as  or  to protect another Character targeted by the same Attack, then the protecting Character receives two different instances of damage from the same attack, each calculated separately.

When it comes to determining which effects of the Attack/Damage occur first in this scenario, it is up to the RL to decide. If the RL has trouble deciding, then they can simply allow the Player to choose which order they'd prefer.

Core

 * Kabuki
 * Vasara
 * Tatara
 * Mistress
 * Kabuto
 * Charisma
 * Mannequin
 * Kaze
 * Fate
 * Kuromaku
 * Exec
 * Katana
 * Kugutsu
 * Kage
 * Chakra
 * Legger
 * Kabutowari
 * Highlander
 * Mayakashi
 * Talkie
 * Inu
 * Neuro

The Other Side

 * Hiruko
 * Kurogane
 * Arashi
 * Kagemusha
 * Ayakashi

Alternative Sight

 * Common
 * Ibuki
 * Shikigami
 * Etranger